PCSX2 is an open-source PlayStation 2 emulator that permits customers to play PS2 video games on fashionable {hardware}. The emulator is exceptional for simulating the complicated structure of the PS2, which incorporates the Emotion Engine CPU, Graphics Synthesizer, and specialised subsystems.
The emulator simply hit a serious milestone with the discharge of PCSX2 model 2.0. The discharge brings many adjustments together with a Qt-based interface, large image mode, auto-selection of graphics APIs, and native help for MacOS.
TellowKrinkle is a developer for PCSX2 who ported the emulator to MacOS, amongst different contributions. Along with his work on PS2 emulation he has additionally labored on Dolphin, which emulates the Nintendo GameCube and Wii. Tellow joins the podcast with Joe Nash to speak about how he received began in emulation, the PS2 structure, the challenges of rendering PS2 video games on fashionable GPUs, and extra.
Joe Nash is a developer, educator, and award-winning neighborhood builder, who has labored at corporations together with GitHub, Twilio, Unity, and PayPal. Joe received his begin in software program improvement by creating mods and operating servers for Garry’s Mod, and recreation improvement stays his favourite solution to expertise and discover new applied sciences and ideas.